Human: Fall Flat By Sets !NEW!
Human: Fall Flat has a solid feel to its low poly-visuals. Textures are flat colours, but the use of shadow gives everything a depth of solidity required to feel part of the landscape. Draw distance is as far as the eye can see, for the most part, only fogging in the details at the most far removed structures. Yes, visually simplistic, but Human: Fall Flat excels with its physics. Everything behaves as you would imagine it to in the real world. Place a cylinder on the floor, with a long plank over it, and you have a seesaw. Get player 2 to drop an anvil onto the other end, and propelling hilarity never ceases to amuse. Ropes can be use to cross crevasses by swinging in a coordinated fashion, individual bricks of a wall fall down after being smashed by a huge wrecking ball, larger heavier objects are more difficult to move than their lighter, smaller counterparts. The only thing that seems wonky in this world is your interface of interaction with it, Bob.
Human: Fall Flat by sets
Meanwhile, at the Central Station in the less prosperous part of town, ``no'' buttons proliferate among passers-by, and vendors say ``yes'' buttons sell badly. Here, scare stories about the Allende years fall flat.